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Couple that with the fact that if you lose access to water, your game is over, and it makes it a very tough game - definitely the most difficult of the RTS titles we've reviewed.
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The difficulty we had with the game though was threefold: That's all very cool, and some of it is truly innovative.
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What Dark Reign adds to this mix is a wild variety of units and structures, including the aforementioned hostage takers and suicide bombers, as well as a dimensional portal, tanks that look (and act) like giant circular saw blades, television towers that give your artillery a sweeping view of the map, and the dessicator - a weapon which sucks the water out of everything in its path.Īdditionally, Dark Reign allows you to set a series of waypoints for your troops, tweak how a given unit or platoon responds to a threat, change the aggressiveness of various units, order a trapped vehicle to self-destruct, and pack up your base onto giant treads and move to a nicer neighborhood. Overall, the gameplay follows a pretty straightforward RTS model of building a basic base with a headquarters, power generator, and a resource collection station - in this case, a water mining station.
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Multiple commands for each unit, including sabotage, guard, patrol, etc., plus you get special units like suicide bombers, hostage takers, and the devastating dessicator which can quickly turn the tide of the game.Īdjustable game speed - if you've played Dark Reign straight out of the box, you'll know why this is necessary - at the default speed the game is nearly impossible to control, with battles often lasting only two or three seconds before one side is obliterated. You will notice, however, if you have played Mechwarrior 2, that there are some obvious - ah - similarities in how the storyline progresses in single player. That's all that some of the lesser RTS titles offer, but Dark Reign should be commended for several excellent touches:Īn extremely solid back story that actually makes the fighting between the two sides more believable and gives you as a commander a good idea why you're fighting. Gameplayīy now you should be familiar with the real-time strategy concept build bases, tanks, infantry, guard posts, then go out and try to pound your opponents into the ground. It's a great game overall, but we've found that in the fun department, some of the frustrations keep us from rabidly playing Dark Reign as much as we might. With that in mind, Dark Reign received an 82, largely because of a couple of design considerations that make the opposing sides unbalanced and the gameplay hard to control. Age of Empires debate around the offices of late, and after all the considerations about AI, unit types, new features, new terrain, etc., we've come to the inescapable conclusion (once again) that with any game of any genre, the absolute bottom line we must adhere to as reviewers is whether or not a game is enjoyable by a wide audience.
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We've been having the whole Total Annihilation vs. For the most part, it's one of the best new RTS titles on the market, but it's also one of the most frustrating at times. Well, it's been four months since we first got a look at Dark Reign, and now we've had a chance to thoroughly put it through its paces. And high on our list of expected titles was Activision's Dark Reign, the alpha of which was extremely promising.
![total annihilation maps dark side total annihilation maps dark side](http://www.ratpacker.com/Maps/Maps20-29/Four_Continents.jpg)
All summer we have been looking forward to the release of this fall's crop of real-time strategy games - it's been a year since Red Alert hit the shelves, so we naturally have been anticipating a solid round of improvements in the RTS genre, especially with the influx of big names and big money.